A user from BloodyElbow.com recently got the opportunity to review the new UFC 2010 video game, and after roughly three hours of gameplay time put together a review.  I’ve played the 2009 version, and there were definitely things about it that I didn’t like, so I was really interested to read the review to see if things were addressed which I didn’t enjoy about the first one.

It seemed as though the version they got to play was just a demo, so I don’t see the need to list the fighters available.  At the end of this article, you’ll get a link where you can read the full review.

The striking seems to be addressed, with the speed issues taken care of.

One thing I’m really happy to hear is that there is a customized moveset for all fighters.  (more details are given in the full article, linked at the bottom of this page, specifically some information for Georges St-Pierre).

It should be really exciting to see the way UFC 2010 deals with knockouts, which now use a response system using physics instead of animations used in 2009 which often seemed a bit random.

In last year’s game, a fighter’s movement was unnaturally hindered based on current striking, which is not the case in 2010.

Clinching details can be found in the actual article, not addressed here.

Takedowns sound a lot better this year too, with various fighters having different options to match how they fight in real life, and they apparently work much faster.

One of the biggest issues some of my friends had with UFC 2009 was the ground game, with most of them finding it the most intriguing part of the game, yet it was almost easier to learn Jiu Jitsu in real life than to master the moves in the video game.  I was very pleased to hear that THQ improved this aspect of the game, with the term “more realistic” being used to describe how it works.  I can only hope that it’s a bit easier, too.

I’ve always been a fan of creating fighters (and wrestlers in WWE games).  The concept used in 2010 of giving a created fighter a pre-recorded first / last names / nickname is very nice to hear.

I do plan to rent this game when it comes out, because there are a few things I’d like to know prior to buying it:

– is the cut-off for career mode still set at a pre-determined number of fights?  Most people I talked to about 2009 HATED this concept, especially because their fighters were so young when they were forced to retire

– how rough is it to face a BJJ fighter with a guy who gets trained up to be a stand-up fighter?  Others might’ve found it easier than I did, but I found it a bit impossible.

– are existing fighters editable?  it’s always frustrating in any sports game when a fighter (or player) has a record / statistics which don’t match how they’re performing in real life.  In 2009 when I was doing career mode, neither GSP nor Lyoto Machida nor Brock Lesnar were winning many matches, and in real life those guys seem unbeatable.

The full review can be found here.